The Heroes Bane

The Heroes BaneThe Heroes BaneThe Heroes Bane
  • Sign In
  • Create Account

  • Orders
  • My Account
  • Signed in as:

  • filler@godaddy.com


  • Orders
  • My Account
  • Sign out

  • Home
  • Ttrpg Core Rules
    • Skill Engine
    • Vigor and Morale
    • Encumbrance
  • Combat
    • Combat Framework
    • Combat Maneuvers
    • Reaction Maneuvers
  • Damage Tables
    • Conditions
    • Damage Tables
    • Blunt Damage Tables
    • Cutting Damage Tables
    • Piercing Damage Tables
    • Crushing Damage Tables
    • Fire Damage Tables
    • Cold Damage Tables
    • Electric Damage Tables
    • Acid Damage Tables
    • Toxins and Poisons
    • Madness
    • Diseases and Illness
  • Downtime
    • Downtime
    • Crafting
    • Training
    • Food and Water
    • Recovery
  • Spellbook
    • Spellcrafting
    • Spellbook 1
  • Compendiums
    • Compendiums
  • Character Creation
    • Character Creation
    • Universal Races
    • Beloran Races
    • Backgrounds
    • Feats
    • Flaws
  • Monsters
    • mounts and pets
    • Universal Monsters
    • Beldoran Monsters 1
  • GM Section
    • GM’s guide
    • Npcs
    • Dungeons
    • Worldbuilding
    • Other
  • Beldora
  • More
    • Home
    • Ttrpg Core Rules
      • Skill Engine
      • Vigor and Morale
      • Encumbrance
    • Combat
      • Combat Framework
      • Combat Maneuvers
      • Reaction Maneuvers
    • Damage Tables
      • Conditions
      • Damage Tables
      • Blunt Damage Tables
      • Cutting Damage Tables
      • Piercing Damage Tables
      • Crushing Damage Tables
      • Fire Damage Tables
      • Cold Damage Tables
      • Electric Damage Tables
      • Acid Damage Tables
      • Toxins and Poisons
      • Madness
      • Diseases and Illness
    • Downtime
      • Downtime
      • Crafting
      • Training
      • Food and Water
      • Recovery
    • Spellbook
      • Spellcrafting
      • Spellbook 1
    • Compendiums
      • Compendiums
    • Character Creation
      • Character Creation
      • Universal Races
      • Beloran Races
      • Backgrounds
      • Feats
      • Flaws
    • Monsters
      • mounts and pets
      • Universal Monsters
      • Beldoran Monsters 1
    • GM Section
      • GM’s guide
      • Npcs
      • Dungeons
      • Worldbuilding
      • Other
    • Beldora

The Heroes Bane

The Heroes BaneThe Heroes BaneThe Heroes Bane

Signed in as:

filler@godaddy.com

  • Home
  • Ttrpg Core Rules
    • Skill Engine
    • Vigor and Morale
    • Encumbrance
  • Combat
    • Combat Framework
    • Combat Maneuvers
    • Reaction Maneuvers
  • Damage Tables
    • Conditions
    • Damage Tables
    • Blunt Damage Tables
    • Cutting Damage Tables
    • Piercing Damage Tables
    • Crushing Damage Tables
    • Fire Damage Tables
    • Cold Damage Tables
    • Electric Damage Tables
    • Acid Damage Tables
    • Toxins and Poisons
    • Madness
    • Diseases and Illness
  • Downtime
    • Downtime
    • Crafting
    • Training
    • Food and Water
    • Recovery
  • Spellbook
    • Spellcrafting
    • Spellbook 1
  • Compendiums
    • Compendiums
  • Character Creation
    • Character Creation
    • Universal Races
    • Beloran Races
    • Backgrounds
    • Feats
    • Flaws
  • Monsters
    • mounts and pets
    • Universal Monsters
    • Beldoran Monsters 1
  • GM Section
    • GM’s guide
    • Npcs
    • Dungeons
    • Worldbuilding
    • Other
  • Beldora

Account


  • Orders
  • My Account
  • Sign out


  • Sign In
  • Orders
  • My Account

Character Creation

We are dedicated to providing the most thrilling and captivating RPG games in the industry. Our games feature richly detailed worlds, complex characters, and exciting storylines that will keep you engaged for hours. Our team of developers is passionate about bringing your favorite RPG themes to life with innovative gameplay mechanics and stunning graphics.

Character Creation

Human

We are dedicated to providing the most thrilling and captivating RPG games in the industry. Our games feature richly detailed worlds, complex characters, and exciting storylines that will keep you engaged for hours. Our team of developers is passionate about bringing your favorite RPG themes to life with innovative gameplay mechanics and stunning graphics.

Character Creation

Elf

We are dedicated to providing the most thrilling and captivating RPG games in the industry. Our games feature richly detailed worlds, complex characters, and exciting storylines that will keep you engaged for hours. Our team of developers is passionate about bringing your favorite RPG themes to life with innovative gameplay mechanics and stunning graphics.

Character Creation

Dwarf

We are dedicated to providing the most thrilling and captivating RPG games in the industry. Our games feature richly detailed worlds, complex characters, and exciting storylines that will keep you engaged for hours. Our team of developers is passionate about bringing your favorite RPG themes to life with innovative gameplay mechanics and stunning graphics.

Find Your Next Adventure

Experience the Adventure with The Heroes Bane!

  

BELDORAN WAR TECHNOLOGY

These inventions are rare, expensive, and dangerous. Many were originally created during the Iron Wars of Beldora.

  

FIREARMS

Firearms deal Piercing + Concussive damage.

They ignore 1 point of armor severity reduction.

Reloading usually takes 1 action.

  

REVOLVER

Weapon Slots: 1
Ammo Capacity: 6
Range: Medium

Damage Type
Piercing

Severity Modifier
+1

Traits

Reliable
Fast draw

Special

Fan the Hammer
Fire 3 shots quickly (Disadvantage)

  

SHOTGUN

Slots: 2
Range: Close

Damage Type
Piercing + Concussive

Severity Modifier
+2

Traits

Scatter Shot

Rules

Targets within 1 hex take damage.

Advantage at close range.

  

RIFLE

Slots: 2
Range: Long

Damage Type
Piercing

Severity Modifier
+2

Traits

High Accuracy

Special

Braced Shot
Gain advantage if stationary.

  

HEAVY MACHINE GUN

Slots: 3
Crew: 2

Damage
Piercing

Area attack across 3 hex line

Special

Suppressing Fire
Enemies must take cover or suffer penalties.

  

GRENADES

Slots: 1 (3 per slot)

Range: Thrown

Damage
Fragmentation (Piercing + Concussive)

Severity Modifier
+2

Area

2 hex radius

Special

Targets may attempt Reflex save to reduce severity.

  

BOMBS

Usually dropped from aircraft or launched.

Damage Type
Crushing + Fire

Severity Modifier
+4

Area

3–5 hex radius

Effects

Structures take extra Integrity damage.

  

ROCKETS

Experimental weapons.

Damage
Fire + Concussive

Severity Modifier
+3

Range
Long

Special

Unstable
Critical failure causes explosion.

  

VEHICLES

Vehicles act like large creatures.

They have:

Integrity
Crew Morale
Zones
Speed

  

BIPLANE

Early aircraft used for reconnaissance and dogfights.

Integrity: 10
Crew: 1–2
Speed: Very Fast

Zones

Wings
Engine
Cockpit
Fuel Tank

Traits

Fragile
Aerial Mobility

Weapons

Machine gun
Bomb rack

Special Maneuvers

Dive Attack
Gain severity bonus.

Barrel Roll
Avoid incoming attack.

  

BLIMP / AIRSHIP

Large floating vessels used for transport or bombing.

Integrity: 25
Crew: 6–20
Speed: Slow

Zones

Gas envelope
Engines
Bridge
Bomb bay

Traits

Floating Fortress

Weakness

Highly vulnerable to fire.

  

STEEL WARSHIP

Early industrial warships.

Integrity: 40
Crew: 40–200
Speed: Medium

Zones

Hull
Engine room
Cannons
Bridge

Weapons

Naval cannons
Torpedoes

Special Maneuvers

Broadside
Fire multiple cannons.

Ram
Deal crushing damage.

  

PRIMITIVE TANK

Early armored vehicles.

Integrity: 18
Crew: 3–5
Speed: Slow

Zones

Tracks
Engine
Turret
Hull

Traits

Heavy Armor

Weakness

Poor visibility

Special

Trample
Crushing attack vs infantry.

  

ARTILLERY CANNON

Crew: 3
Range: Extreme

Damage

Crushing

Severity Modifier

+5

Area

3 hex radius

Used primarily against structures and monsters.

  

VEHICLE CONDITIONS

Vehicles suffer unique conditions.

  

ENGINE DAMAGE

Speed reduced.

  

TRACK DAMAGE

Tank cannot move.

  

HULL BREACH

Flooding or loss of structural integrity.

  

FUEL FIRE

Vehicle will explode if untreated.

  

VEHICLES AS MONSTERS

Some vehicles may be treated exactly like monsters.

Examples

War Tank = Tier IV monster
Steel Warship = Tier VI monster
Dragon-hunting Airship = Tier VII monster

This lets them interact with:

  • monster      combat
  • mass      warfare
  • siege      combat

  

SPECIAL WEAPON VS MONSTERS

These technologies were invented to fight giant creatures.

Examples

Ballista Cannons
Dragon Rockets
Harpoon Guns

Many monsters fear or avoid these weapons.

  

BELDORA TECHNOLOGY TRAITS

Some vehicles have special traits.

  

STEAM POWERED

Requires fuel and maintenance.

  

ARCANE ENGINE

Powered by magical crystals.

  

EXPERIMENTAL

Unstable but powerful.

  

EXAMPLE ENCOUNTER

Dragon vs Biplane Squadron

Dragon breath weapon can ignite planes.

Planes can attack wings or eyes.

Result

Very cinematic combat.

Find Your Next Adventure

Experience the Adventure with The Heroes Bane!

  

MONSTER-HUNTER TECHNOLOGY

These weapons were designed to fight creatures that normal weapons cannot reliably kill.

Most of them share traits:

Massive Severity Bonus
Limited Ammunition
Crew Required

They are expensive and often illegal outside military control.

  

DRAGON HUNTER WEAPONS

Dragon Harpoon Launcher

A massive ballista that fires barbed harpoons.

Slots: Siege Weapon
Crew: 2–3
Range: Long

Damage Type
Piercing

Severity Modifier
+4

Special Effects

Harpoon attaches to dragon.

Dragon must pass Endurance save or suffer:

• movement penalty
• grounded flight

A second harpoon may pin the dragon.

  

Dragon Chain Ballista

Heavy siege ballista firing chained bolts.

Damage
Piercing + Grapple

Severity Modifier
+3

Effect

If hit succeeds:

Dragon’s wings become entangled.

Dragon must pass Endurance or Strength check.

Failure:

Flight disabled temporarily.

  

Dragonfire Rockets

Explosive anti-dragon rockets.

Damage Type
Fire + Concussive

Severity Modifier
+4

Area

2 hex radius

Special

Dragons suffer +1 severity due to internal combustion reaction.

  

Dragonslayer Lance

Massive cavalry weapon used for dragon charges.

Damage Type
Piercing

Severity Modifier
+3

If used during mounted charge:

+2 additional severity.

  

Aether Disruption Cannon

Experimental weapon developed by mage engineers.

Damage Type
Arcane Disruption

Effect

Drains magical energy.

Dragons suffer:

• –2 Focus
• –1 morale

Can interrupt breath weapon buildup.

  

GIANT HUNTER WEAPONS

Giants are huge targets, but extremely resilient.

These weapons focus on immobilization and crushing damage.

  

Giantbreaker Cannon

Heavy artillery piece.

Damage Type
Crushing

Severity Modifier
+5

Special

Giants suffer knockdown if hit.

  

Anchor Net Launcher

Fires massive chain nets.

Damage Type
Control

Effect

Restrains large creatures.

Targets must pass Endurance save to break free.

  

Thunder Hammer

Massive shock weapon.

Damage Type
Blunt + Concussive

Severity Modifier
+3

Special

Giants suffer +1 severity due to skeletal shock.

  

TITAN HUNTER WEAPONS

Used against kaiju-scale monsters.

  

Leviathan Harpoon

Ship-mounted weapon.

Damage
Piercing

Severity Modifier
+5

Special

Designed to anchor sea monsters.

  

Titan Rocket Battery

Multiple rocket launcher.

Damage
Fire + Crushing

Area

4 hex radius

Special

Structures and monsters both take heavy damage.

  

MONSTER HUNTER TRAITS

Many of these weapons use special rules.

  

Armor Piercing

Ignores 2 armor severity reduction.

  

Creature Killer

Against certain monster types:

+1 severity.

  

Grappling Impact

On hit the monster must make Endurance check.

Failure results in:

• restrained
• slowed
• grounded

  

BIOPUNK / BIOMANCY SYSTEM

Beldora’s biomancy has created living tools, weapons, and creatures.

Biopunk equipment is grown, not forged.

  

BIOMANCY TRAITS

Living items have special traits.

  

Living Weapon

Weapon slowly regenerates durability.

Repair requires nutrients instead of smithing.

  

Symbiotic

Item bonds with owner.

Provides bonus but cannot be easily removed.

  

Parasitic

Powerful but slowly drains Vigor or Morale.

  

Adaptive

Changes form depending on environment.

  

BIOMANCY WEAPONS

Boneblade

Weapon grown from monster bone.

Damage Type
Cutting

Severity Modifier
+1

Trait

Self-sharpening.

  

Living Whipvine

Plant-based weapon.

Damage Type
Piercing + Grapple

Effect

Can restrain targets.

  

Venom Spitter

Symbiotic arm creature.

Damage Type
Poison

Range

Short

Trait

Regenerates venom daily.

  

BIOMANCY ARMOR

Living Bark Armor

Armor grown from Sylvara wood.

Armor Rating: Medium

Traits

Self-repairing slowly.

Weakness

Fire damage.

  

Carapace Armor

Armor made from giant insect shells.

Armor Rating: Heavy

Traits

Excellent vs piercing.

Weakness

Crushing damage.

  

BIOMANCY ITEMS

Heartseed Grenade

Explodes into fast-growing vines.

Effect

Creates difficult terrain.

  

Flesh Lantern

Living organism that emits light.

Requires feeding.

  

Regrowth Serum

Biomantic potion.

Effect

Accelerates healing.

Side effect

Possible mutation.

  

BIOMANCY CREATURES

Biomancers often create new life.

  

War Beasts

Genetically enhanced animals.

Examples

• giant war wolves
• armored lizards
• bio-engineered cavalry

  

Living Siege Creatures

Massive organisms used as siege engines.

Examples

• beetle tanks
• walking siege worms

  

Symbiotes

Attach to hosts.

Provide bonuses but may influence behavior.

  

BIOMANCY RISKS

Biomantic items may cause mutations.

Possible side effects:

• skin changes
• unnatural hunger
• emotional instability
• physical transformation

Some characters may eventually become Biomera.

  

BLACK MARKET BIOMANCY

Many biomantic items are illegal.

Reasons

• unstable
• morally questionable
• possible monster creation

Orrans and Yajjarri black markets commonly trade these items.

  

FINAL RESULT

Beldora now contains three technological layers:

Traditional Fantasy

swords
bows
magic

Industrial Warfare

guns
tanks
airships

Biopunk Biomancy

living weapons
symbiotes
bio-engineered creatures

This combination is extremely distinctive.

Find Your Next Adventure

Experience the Adventure with The Heroes Bane!

We are dedicated to providing the most thrilling and captivating RPG games in the industry. Our games feature richly detailed worlds, complex characters, and exciting storylines that will keep you engaged for hours. Our team of developers is passionate about bringing your favorite RPG themes to life with innovative gameplay mechanics and stunning graphics.

Find Your Next Adventure

Experience the Adventure with The Heroes Bane!

We are dedicated to providing the most thrilling and captivating RPG games in the industry. Our games feature richly detailed worlds, complex characters, and exciting storylines that will keep you engaged for hours. Our team of developers is passionate about bringing your favorite RPG themes to life with innovative gameplay mechanics and stunning graphics.

Find Your Next Adventure

Experience the Adventure with The Heroes Bane!

  

Each race provides:

  1. +2      skill points
  2. A      choice of 5 thematic skills those points can be spent on
  3. Three      racial abilities (choose one)
    • These       grant a small bonus, trait, or extra skill point.

This keeps races flavorful but balanced, since most power comes from skills, age, background, and training.

Below are clean mechanical versions of the Beldoran races.

  

AESMYR (Humans)

Versatile and adaptable people found across Beldora.

Skill Affinity (choose where to spend racial skill points)

Any two skills.

Racial Abilities (choose one)

Adaptable Mind
Gain +1 additional skill point that can be spent anywhere.

Determined Survivor
+1 to Endurance and Resolve saves.

Cultural Flexibility
Gain one extra Favored Specialization.

  

ELARII (Elves)

Ageless beings whose bodies do not decay with time, but whose minds can fracture under centuries of memory.

Skill Affinity

Stealth
Perception
Divination
Navigation
Speechcraft

Racial Abilities

Ageless Physiology
Immune to aging penalties but must make Resolve saves vs long-term madness.

Grace of the Elders
+1 Tumbling and Stealth.

Ancient Memory
+1 History and Divination.

  

DURKA (Dwarves)

Blue-skinned, red-haired mountain dwellers who thrive underground but feel uneasy under open skies.

Skill Affinity

Smithing
Engineering
Endurance
Masonry
Mining (Engineering specialization)

Racial Abilities

Stoneborn
Reduce crushing or blunt severity by 1.

Deepcraft
+1 Smithing and Equipment Maintenance.

Tunnel Instinct
Advantage on Navigation and Perception underground.
Disadvantage in wide open terrain.

  

CELTHARII (Half-Elves)

Children of both Elarii and Aesmyr cultures.

Skill Affinity

Persuasion
Stealth
Insight
Speechcraft
Perception

Racial Abilities

Dual Heritage
+1 skill point and +1 Social skill of choice.

Diplomatic Presence
Advantage on first social interaction with strangers.

Mixed Blood Resilience
Advantage on Resolve saves vs mental effects.

  

RÜNGAR

Warrior race combining traits of orcs, gnolls, and proud warrior cultures.

Skill Affinity

Melee Combat
Intimidation
Endurance
Tracking
Tactics

Racial Abilities

Battle Fury
Gain +1 melee severity while raging.

War Instinct
+1 Tactics and Perception.

Thick Hide
Reduce cutting damage severity by 1.

  

TAKA (Otterfolk)

Playful river-dwelling explorers.

Skill Affinity

Swimming
Fishing
Stealth
Navigation
Animal Handling

Racial Abilities

Aquatic Grace
Advantage on Swimming checks.

River Hunter
+1 Fishing and Tracking near water.

Playful Mind
+1 Morale recovery during rest near water.

  

ANDARII (Salamander Lizardfolk)

Amphibious reptilian people adapted to wetlands.

Skill Affinity

Swimming
Endurance
Herbalism
Bushcraft
Medicine

Racial Abilities

Amphibious Physiology
Can breathe underwater for extended periods.

Cold Blooded
Disadvantage in cold climates but resistance to heat damage.

Regenerative Skin
Recover +1 Vigor during long rests.

  

SHASA (Feline Humanoids)

Predatory hunters with exceptional agility.

Skill Affinity

Stealth
Tumbling
Tracking
Perception
Unarmed Combat

Racial Abilities

Predatory Reflexes
+1 Reflex saves.

Pounce
After sprinting, gain +1 severity on melee attack.

Night Hunter
Advantage on Perception in darkness.

  

SYLVARA (Plantfolk)

Female-only botanical humanoids.

Skill Affinity

Herbalism
Restoration
Bushcraft
Medicine
Nature Lore (Herbalism specialization)

Racial Abilities

Photosynthetic Vitality
Recover +1 Vigor during daylight rests.

Sylvan Communion
Advantage interacting with plant life.

Bark Transformation (permanent choice)
Gain +2 melee severity and +1 armor, but lifespan greatly reducedand reduced agility.

  

WOLFKIN

Nomadic wolf humanoids.

Skill Affinity

Tracking
Stealth
Perception
Endurance
Unarmed Combat

Racial Abilities

Pack Instinct
+1 attack when an ally is adjacent.

Keen Senses
Advantage on Perception (smell/hearing).

Lycan Blood
Some bloodlines can infect others with permanent transformation bite.

  

KITSUA (Kitsune)

Mystical foxfolk.

Skill Affinity

Deception
Performance
Stealth
Divination
Speechcraft

Racial Abilities

Illusory Trickster
+1 Deception and Performance.

Spirit Tails
Gain one tail per major milestone (max 9).
Each tail grants a small magical bonus.

Foxfire
Minor magical flame used as light or distraction.

  

ORRANS (Snakefolk)

Serpentine traders and black market specialists.

Skill Affinity

Bartering
Deception
Poisoncraft (Alchemy specialization)
Insight
Speechcraft

Racial Abilities

Serpentine Body
Immune to trip maneuvers.

Venom Knowledge
+1 Alchemy and poison crafting.

Cold-Blooded Calm
Advantage on Resolve saves during negotiation.

  

YAJJARRI (Orran Subspecies)

Humanoid form with pheromone influence.

Skill Affinity

Persuasion
Charm
Performance
Deception
Speechcraft

Racial Abilities

Pheromone Aura
+1 Charm and Persuasion.

Hypnotic Presence
Once per encounter, impose disadvantage on a Resolve save.

Graceful Movement
+1 Tumbling.

  

GITERABLU

Horned, hoofed humanoids with scorpion tails.

Skill Affinity

Endurance
Intimidation
Survival
Tracking
Unarmed Combat

Racial Abilities

Venom Tail
Natural attack with poison effect.

Desert Adaptation
Ignore penalties from heat.

Iron Constitution
+1 Stamina saves.

  

AURELIANS

Winged humanoids with avian traits.

Skill Affinity

Tumbling
Perception
Navigation
Ranged Combat
Speechcraft

Racial Abilities

Winged Flight
Limited flight capability.

Sky Hunter
+1 Ranged Combat while airborne.

Wind Sense
Advantage on weather and navigation checks.

  

GOBLINS

Subspecies of Durka adapted to caves and forests.

Skill Affinity

Stealth
Trapwork
Lockpicking
Sleight of Hand
Sabotage

Racial Abilities

Cave Skulker
Advantage on Stealth underground.

Trap Tinker
+1 Trapwork.

Cowardly Survival
Advantage on escape maneuvers.

  

RÜNGAMYR (Half-Rüngar)

Hybrid warrior race.

Skill Affinity

Melee Combat
Endurance
Intimidation
Tracking
Tactics

Racial Abilities

War Blood
+1 Melee Combat.

Relentless Fighter
Once per combat ignore 1 vigor loss.

Survivor Instinct
Advantage on Endurance saves.

  

Q’LARII (Drow)

Underground elves distinct from Elarii.

Skill Affinity

Stealth
Climbing
Poisoncraft
Perception
Deception

Racial Abilities

Spider Climber
Climb walls easily.

Darkvision
Excellent vision in darkness but disadvantage in bright light.

Flexible Physiology
+1 Tumbling and Escape Artist.

  

BIOMERA

Artificially created beings.

Skill Affinity

Varies by creation.

Racial Abilities

Choose one biological adaptation:

Adaptive Flesh
Reduce one damage type severity by 1.

Enhanced Strength
+1 melee severity.

Engineered Mind
+1 spellcasting skill.

The Heroes Bane

Copyright © 2026 The Heroes Bane - All Rights Reserved.

Powered by

This website uses cookies.

We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.

DeclineAccept