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d12 Corrosive Severity Scale/Universal corrosion rules/Armor corrosion & material vulnerabilities/Body part tables/Ongoing corrosion progression/Alchemical splash vs. direct application/Sticky/viscous acids (slimes, gels, magical ooze)
CORROSIVE / ACID / CAUSTIC DAMAGE (d12 Severity Scale)
Severity/Meaning
1–3/Irritant / Minor Corrosion
Redness, skin pain; armor pitting
4–6/Active Corrosion
Significant flesh/armor burn
7–9/Deep Corrosion
Muscle erosion, flesh damage
10–11/Severe Caustic Burn
Structural damage to organs/limbs
12/Dissolution / Liquefaction
Tissue destruction; armor collapse
Corrosives inflict:
Burning-like wounds (chemical burns)
Pain shock
Stamina drain every round
Massive armor damage
Spread over time if not neutralized
HOW CORROSION INTERACTS WITH ARMOR
Leather
Vulnerable
Severity +1
AD: 2–4
Can catch chemical “rot” and fall apart
Cloth
Extremely vulnerable
Severity +2
AD: 3–6
Liquifies rapidly
Chain
Weak to corrosion
AD: 2–4 per check
May fuse or collapse in sheets
Plate Armor
Resistant but not immune
AD: 1–3
Once breached, acid pools inside and increases severity by +1
Bone / Chitin Armor
Corroded similar to leather
AD: 1–3
Magically treated materials
Reduce severity by 2–5
May ignore weak acids entirely
ONGOING CORROSION DAMAGE (Per Round)
After initial impact:
Severity After-Effect/Per Round Stamina Loss/Spread Chance
Light/–1/10%
Moderate/–2/20%
Heavy/–4/40%
Critical/–6/60%
Dissolution/–10/80%
Spread = moves to adjacent body area unless washed/neutralized.
Neutralization methods:
Alkaline powder
Water flushing (reduces severity by 1–2)
Magical healing (severity reduction varies)
SPECIAL TABLE: ACID SPLASH / SPRAY vs DIRECT APPLICATION
Roll/Contact Type/Modifier
1–3/Splash/Severity –2
4–6/Spray/Severity –1
7–9/Direct container/Severity normal
10–11/Pressed / rubbed in/Severity +2
12/Immersion / submerged/Severity maxed
Slimes and oozes always count as pressed/rubbed in and stick unless scraped off
HEAD (Helmet) d12
Severity/Effects/Burn/Stam/Morale/AD
1–3/Facial Stinging/Eyes redden; –1 perception/Light/–1/–1/1–2 AD
4–6/Skin Sloughing/Blisters; vision penalty/Moderate/–3/–1/2–3 AD
7–9/Deep Chemical Burn/Partial blindness/Severe/–5/–2/4 AD
10–11/Eye/Tissue Melting/Eyes or nose dissolve/Critical/–8/–3/5 AD
12/Skull-Face Liquefaction/Fatal/Incinerating/–∞/–4/6 AD
NECK (Gorget) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Surface Burn
Pain; redness
Light
–1
0
1 AD
4–6
Tissue Erosion
Breathing pain
Moderate
–2
–1
2 AD
7–9
Deep Burn
Muscle exposed
Severe
–4
–2
3 AD
10–11
Acid Penetration
Airway compromised
Critical
–6
–3
4 AD
12
Throat Liquefaction
Collapse
Incinerating
–∞
–4
5 AD
BACK (Backplate) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Surface Corrosion
Skin red; pain
Light
–1
0
1–2 AD
4–6
Active Corrosion
Severe blistering
Moderate
–3
–1
2–3 AD
7–9
Penetrative Burn
Muscle/tissue eaten
Severe
–5
–2
4–5 AD
10–11
Organ Exposure
Extreme trauma
Critical
–8
–3
6–7 AD
12
Torso Dissolution
Fatal
Incinerating
–∞
–4
8+ AD
Plate that gets “filled” with acid increases severity next round by +2.
TORSO (Chestplate) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Surface Corrosion
Skin red; pain
Light
–1
0
1–2 AD
4–6
Active Corrosion
Severe blistering
Moderate
–3
–1
2–3 AD
7–9
Penetrative Burn
Muscle/tissue eaten
Severe
–5
–2
4–5 AD
10–11
Organ Exposure
Extreme trauma
Critical
–8
–3
6–7 AD
12
Torso Dissolution
Fatal
Incinerating
–∞
–4
8+ AD
Plate that gets “filled” with acid increases severity next round by +2.
GROIN (Codpiece) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Superficial Burn
Movement discomfort
Light
–1
–1
1 AD
4–6
Burning Pain
Tissue damage
Moderate
–2
–2
2 AD
7–9
Deep Corrosion
Collapse risk
Severe
–4
–3
3–4 AD
10–11
Severe Melt
Nerve/organ damage
Critical
–6
–4
5 AD
12
Complete Liquefaction
Fatal
Incinerating
–∞
–5
6 AD
LEGS (Greaves) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Acid Splash
–1 movement
Light
–1
0
1 AD
4–6
Skin Melt
Limping
Moderate
–3
–1
2 AD
7–9
Muscle Dissolution
Leg gives out
Severe
–5
–1
3–4 AD
10–11
Structural Melting
Leg unusable
Critical
–8
–2
5 AD
12
Limb Dissolution
Limb destroyed
Incinerating
–∞
–3
6 AD
ARMS (Vambraces) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Acid Splash
–1 grip
Light
–1
0
1 AD
4–6
Skin Melt
Hand pain
Moderate
–2
–1
2 AD
7–9
Muscle Damage
Drop held object
Severe
–4
–1
3–4 AD
10–11
Deep Melt
Limb unusable
Critical
–6
–2
5 AD
12
Arm Dissolved
Lost
Incinerating
–∞
–3
6 AD
HANDS (Gauntlets) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Finger Burn
–1 precision
Light
–1
0
1–2 AD
4–6
Palm Melt
Drop item
Moderate
–2
–1
2 AD
7–9
Deep Burn
Hand unusable
Severe
–4
–1
3 AD
10–11
Acid Eating Through
Flesh destroyed
Critical
–6
–2
4–5 AD
12
Hand Dissolution
Lost
Incinerating
–∞
–3
6 AD
FEET (Sabatons) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Foot Burn
–1 movement
Light
–1
0
1 AD
4–6
Active Corrosion
Limp
Moderate
–2
0
2 AD
7–9
Severe Melt
Foot unusable
Severe
–4
–1
3–4 AD
10–11
Structural Melt
Can’t stand
Critical
–6
–1
5 AD
12
Foot Dissolved
Lost
Incinerating
–∞
–2
6 AD
WINGS (If armored) d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Wing Burn
–1 flight
Light
–1
0
1 AD
4–6
Melted Membrane
Flight penalty
Moderate
–2
0
2 AD
7–9
Deep Corrosion
No flight
Severe
–4
–1
3 AD
10–11
Wing Melt
Loss of lift
Critical
–6
–1
4–5 AD
12
Wing Dissolved
Destroyed
Incinerating
–∞
–2
6 AD
TAILS d12
d12
Severity
Effects
Burn
Stam
Morale
AD
1–3
Tail Burn
–1 balance
Light
–1
0
1 AD
4–6
Tissue Melt
–2 agility
Moderate
–2
0
2 AD
7–9
Deep Burn
Balance compromised
Severe
–4
–1
3–4 AD
10–11
Corrosive Melt
Tail unusable
Critical
–6
–1
5 AD
12
Tail Dissolved
Lost
Incinerating
–∞
–2
6 AD
ACID / CORROSIVE RULES
Corrosive damage comes from:
It uses the same sequence:
Universal Corrosive Rules
Corrosive identity
Acid / corrosive damage is about:
At low severity it may only:
At high severity it becomes one of the worst damage types in the game.
Corrosive type categories
You should not make separate full tables for every acid, but you should define types.
1. Flesh-Eating Acid
2. Metal-Eating Corrosive
3. Caustic Alkali / Chemical Burn
4. Rust / Rot / Magical Corrosion
Material interaction
This is the most important part.
Cloth / padding / leather
Iron / steel
Bronze / brass / copper
Treated / lacquered / sealed gear
Stone / ceramic / glass
Bone / chitin / shell armor
Suggested corrosive material modifier
Before final severity or before armor damage:
This gives you nuance without rewriting tables constantly.
Ongoing corrosion
Many acid hits should apply a lingering effect:
Corroding
If not neutralized or washed off:
Severe cases may last multiple rounds.
Suggested removal:
Armor interaction with acid
Acid is one of the worst types for armor when it actually reacts with the material.
General behavior:
Armor breach rule
If corrosive damage reduces armor durability to 0:
That makes caustic attacks terrifying against sealed or padded armor.
Common secondary effects of Corrosive damage
Common results include:
Bleeding is uncommon. Tissue loss and contamination are more common.
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash
Eyes water; morale –1 briefly
0–1 dmg, reduce by 1 with mask/hood
1
1–4 hours
2
Surface chemical sting
Observation –1 briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor facial burn
–1 social checks until cleaned
1 dmg, reduce by 1
1
1 day
4
Caustic splash to cheeks/lips
Observation –1; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Eye-area splash
Resolve save or recoil; Observation –2 until treated
2 dmg, reduce by 2
2
1–2 weeks
6
Deep chemical burn
Morale –1; speech painful; Corroding
2 dmg, reduce by 2
3
2–4 weeks
7
Severe facial corrosion
Shock check; severe scarring likely
3 dmg, reduce by 2
3
1–2 months
8
Eye burned / dissolved
One eye ruined; precision ranged at disadvantage
3 dmg, reduce by 2–3
4
Permanent likely
9
Major facial dissolution
Collapse check; speaking and seeing impaired
4 dmg, reduce by 2–3
4
Permanent likely
10
Catastrophic facial corrosion
Immediate collapse likely
4–5 dmg, reduce by 3
5
Permanent
11
Massive facial destruction
Dying without aid
5 dmg, reduce by 3
5
Permanent / fatal likely
12
Total facial dissolution
Immediate death risk
5 dmg, reduce by 3
5
Fatal likely
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating scalp splash
Flinch; morale –1 briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface scalp burn
Observation –1 briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor chemical burn
Concentration –1 briefly
1 dmg, reduce by 1
1
1 day
4
Corrosive splash under helm edge
Disoriented briefly; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deep scalp/ear burn
Observation –1; ear pain or hearing loss briefly
2 dmg, reduce by 2
2
1–2 weeks
6
Chemical burn with fumes
Concentration at disadvantage briefly
2 dmg, reduce by 2
3
2–4 weeks
7
Severe cranial corrosion
Shock check; morale –2
3 dmg, reduce by 2
3
1–2 months
8
Burning helm / trapped corrosive
Immediate remove/flush action needed
3–4 dmg, reduce by 2
4
Months
9
Deep tissue destruction
Collapse check; reactions impaired
4 dmg, reduce by 2–3
4
Permanent likely
10
Catastrophic cranial corrosion
Immediate collapse likely
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive head dissolution
Dying without aid
5 dmg, reduce by 3
5
Permanent / fatal likely
12
Total cranial destruction
Immediate death risk
5 dmg, reduce by 3
5
Fatal likely
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating neck splash
Speech uncomfortable briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface burn
Head turning painful
1 dmg, reduce by 1
1
4–8 hours
3
Minor throat/neck corrosion
Concentration –1 briefly
1 dmg, reduce by 1
1
1 day
4
Caustic burn to neck
Morale –1; Defense –1 briefly
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper chemical burn
Speech impaired; Corroding
2 dmg, reduce by 2
2
1–2 weeks
6
Fume and tissue burn
Concentration at disadvantage; coughing if inhaled
2 dmg, reduce by 2
3
2–4 weeks
7
Severe neck corrosion
Shock check; movement and speech impaired
3 dmg, reduce by 2
4
1–2 months
8
Trapped corrosive under gorget/cloth
Immediate flush/remove action needed
3–4 dmg, reduce by 2
4
Months
9
Deep airway/tissue burn
Collapse check from airway distress
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic neck corrosion
Immediate collapse likely
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive throat destruction
Dying without aid
5 dmg, reduce by 3
5
Permanent / fatal likely
12
Total neck dissolution
Immediate death risk
5 dmg, reduce by 3
5
Fatal
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash across back
Flinch; discomfort bending
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface back burn
Movement awkward briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive patch
–1 climbing/swimming briefly
1 dmg, reduce by 1
1
1 day
4
Chemical splash soaking clothing
Movement –5; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper upper-back burn
–1 attacks using torso rotation
2 dmg, reduce by 2
2
1–2 weeks
6
Corrosive into cloak/padding
ongoing tissue damage if not removed
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe upper-back corrosion
Shock check; cannot sprint
3 dmg, reduce by 2
3
1–2 months
8
Armor or pack dissolving onto back
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue loss
Collapse check from pain/shock
4 dmg, reduce by 2–3
4
Permanent likely
10
Catastrophic upper-body corrosion
Immediate collapse likely
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive back dissolution
Dying without aid
5 dmg, reduce by 3
5
Permanent / fatal likely
12
Total back destruction
Immediate death risk
5 dmg, reduce by 3
5
Fatal likely
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash to chest/gut
Winded briefly; morale –1
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface chemical burn
Stamina –1 briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor torso burn
Pain on twisting/bending
1 dmg, reduce by 1
1
1 day
4
Corrosive soaking clothes/padding
–1 attacks from pain; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper torso burn
Stamina saves –1
2 dmg, reduce by 2
2
1–2 weeks
6
Severe chest/abdomen corrosion
Cannot Exert next turn unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Deep tissue dissolution
Shock check; morale –2
3 dmg, reduce by 2
4
1–2 months
8
Armor/straps/padding melting into body
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Major torso corrosion
Collapse likely; cannot Exert
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic chest/abdomen dissolution
Immediate collapse likely
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive torso destruction
Dying without aid
5 dmg, reduce by 3
5
Permanent / fatal likely
12
Total torso dissolution
Immediate death risk
5 dmg, reduce by 3
5
Fatal likely
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash to leg
Movement –5 briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface chemical burn
No sprint this round
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive patch
Painful movement
1 dmg, reduce by 1
1
1 day
4
Soaked cloth/legging burn
Movement –5 for encounter; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper burn
Climbing/sprinting at disadvantage
2 dmg, reduce by 2
2
1–2 weeks
6
Acid eating through clothing/greaves
Cannot dash next turn unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe leg corrosion
Shock check; movement halved
3 dmg, reduce by 2
4
1–2 months
8
Corroded armor trapping acid
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue loss
Leg function badly impaired
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic leg corrosion
Immediate collapse likely if forced to move
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive limb dissolution
Limb may be lost without aid
5 dmg, reduce by 3
5
Permanent
12
Total leg destruction
Limb destroyed / fatal shock risk
5 dmg, reduce by 3
5
Permanent / fatal
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash to arm
–1 next attack briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface burn
Grip weak briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive patch
Painful use of arm
1 dmg, reduce by 1
1
1 day
4
Soaked sleeve burn
–1 attacks with that arm; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper burn
No heavy strikes with that arm
2 dmg, reduce by 2
2
1–2 weeks
6
Acid under bracer/sleeve
Drop item on failed Stamina unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe arm corrosion
Shock check; –2 attacks with that arm
3 dmg, reduce by 2
4
1–2 months
8
Corroded armor trapping chemical
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue loss
Arm function badly impaired
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic arm corrosion
Arm nearly unusable
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive limb dissolution
Arm may be lost without aid
5 dmg, reduce by 3
5
Permanent
12
Total arm destruction
Limb destroyed
5 dmg, reduce by 3
5
Permanent
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash to fingers
–1 fine manipulation briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface hand burn
Grip weakened briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive injury
Painful handling
1 dmg, reduce by 1
1
1 day
4
Palm/fingers soaked
Drop item unless Stamina succeeds
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper hand burn
Fine manipulation at disadvantage
2 dmg, reduce by 2
2
1–2 weeks
6
Acid in glove/gauntlet
Grip badly impaired unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe hand corrosion
Shock check; hand use badly impaired
3 dmg, reduce by 2
4
1–2 months
8
Corroded glove trapping acid
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue loss
Permanent function loss likely
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic hand corrosion
Hand unusable
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive hand dissolution
Hand may be lost
5 dmg, reduce by 3
5
Permanent
12
Total hand destruction
Hand destroyed
5 dmg, reduce by 3
5
Permanent
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash to foot
Movement –5 briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface burn
No sprint this round
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive injury
Painful stepping
1 dmg, reduce by 1
1
1 day
4
Boot/legging soaked
Movement –5 for encounter; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper burn
Tumbling/climbing at disadvantage
2 dmg, reduce by 2
2
1–2 weeks
6
Acid in boot/greave
Cannot dash next turn unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe foot corrosion
Shock check; movement halved
3 dmg, reduce by 2
4
1–2 months
8
Corroded boot trapping acid
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue loss
Foot function badly impaired
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic foot corrosion
Foot nearly unusable
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive foot dissolution
Foot may be lost
5 dmg, reduce by 3
5
Permanent
12
Total foot destruction
Foot destroyed
5 dmg, reduce by 3
5
Permanent
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash to membrane
Flight awkward briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface burn
–1 aerial maneuver briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive injury
Cannot sharply bank
1 dmg, reduce by 1
1
1 day
4
Membrane soaked
Flight speed –5; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper wing burn
Sustained flight difficult
2 dmg, reduce by 2
2
1–2 weeks
6
Acid dissolving membrane/feathers
Forced landing likely unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe wing corrosion
Shock check; maneuvering at disadvantage
3 dmg, reduce by 2
4
1–2 months
8
Harness/covering traps acid
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue/membrane loss
Wing function badly impaired
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic wing corrosion
Wing nearly unusable
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive wing dissolution
Wing may be lost
5 dmg, reduce by 3
5
Permanent
12
Total wing destruction
Wing destroyed
5 dmg, reduce by 3
5
Permanent
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash
–1 balance briefly
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface burn
No tail attack next turn
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive injury
Balance/tumbling –1 briefly
1 dmg, reduce by 1
1
1 day
4
Tail soaked
Tail attacks weakened; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper burn
Tail attacks/balance at disadvantage
2 dmg, reduce by 2
2
1–2 weeks
6
Acid dissolving scales/fur/covering
Tail use badly impaired unless cleaned
2–3 dmg, reduce by 2
3
2–4 weeks
7
Severe tail corrosion
Shock check; tail use halved
3 dmg, reduce by 2
4
1–2 months
8
Covering/harness traps acid
Immediate remove/flush action needed
4 dmg, reduce by 2–3
4
Months
9
Deep tissue loss
Tail function badly impaired
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic tail corrosion
Tail nearly unusable
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive tail dissolution
Tail may be lost
5 dmg, reduce by 3
5
Permanent
12
Total tail destruction
Tail destroyed
5 dmg, reduce by 3
5
Permanent
d12
Unarmored Effect
Negative Effects / Limitations
Armor Damage / Severity Reduction
Vigor Loss
Healing Time
1
Irritating splash
Resolve save or recoil
0–1 dmg, reduce by 1
1
1–4 hours
2
Surface burn
Movement awkward briefly
1 dmg, reduce by 1
1
4–8 hours
3
Minor corrosive injury
Morale –1 for encounter
1 dmg, reduce by 1
1
1 day
4
Caustic splash soaking cloth
Movement –5; Corroding possible
1–2 dmg, reduce by 1
2
2–4 days
5
Deeper burn
Cannot Exert next turn
2 dmg, reduce by 2
2
1–2 weeks
6
Severe soft-tissue corrosion
Resolve at disadvantage briefly
2–3 dmg, reduce by 2
3
2–4 weeks
7
Deep dissolution
Shock check; movement halved
3 dmg, reduce by 2
4
1–2 months
8
Corroded straps/clothing trapping acid
Immediate flush/remove action needed
4 dmg, reduce by 2–3
4
Months
9
Major soft-tissue destruction
Collapse likely
4 dmg, reduce by 2–3
5
Permanent likely
10
Catastrophic groin corrosion
Immediate collapse likely
4–5 dmg, reduce by 3
5
Permanent likely
11
Massive lower-body dissolution
Dying without aid
5 dmg, reduce by 3
5
Permanent / fatal likely
12
Total pelvic soft-tissue destruction
Immediate death risk
5 dmg, reduce by 3
5
Fatal likely