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The Heroes Bane

The Heroes BaneThe Heroes BaneThe Heroes Bane

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Acid Injuries

d12 Corrosive Severity Scale/Universal corrosion rules/Armor corrosion & material vulnerabilities/Body part tables/Ongoing corrosion progression/Alchemical splash vs. direct application/Sticky/viscous acids (slimes, gels, magical ooze)


CORROSIVE / ACID / CAUSTIC DAMAGE (d12 Severity Scale)

Severity/Meaning

1–3/Irritant / Minor Corrosion

Redness, skin pain; armor pitting

4–6/Active Corrosion

Significant flesh/armor burn

7–9/Deep Corrosion

Muscle erosion, flesh damage

10–11/Severe Caustic Burn

Structural damage to organs/limbs

12/Dissolution / Liquefaction

Tissue destruction; armor collapse

Corrosives inflict:

Burning-like wounds (chemical burns)

Pain shock

Stamina drain every round

Massive armor damage

Spread over time if not neutralized

HOW CORROSION INTERACTS WITH ARMOR

Leather

Vulnerable

Severity +1

AD: 2–4

Can catch chemical “rot” and fall apart

Cloth

Extremely vulnerable

Severity +2

AD: 3–6

Liquifies rapidly

Chain

Weak to corrosion

AD: 2–4 per check

May fuse or collapse in sheets

Plate Armor

Resistant but not immune

AD: 1–3

Once breached, acid pools inside and increases severity by +1

Bone / Chitin Armor

Corroded similar to leather

AD: 1–3

Magically treated materials

Reduce severity by 2–5

May ignore weak acids entirely

ONGOING CORROSION DAMAGE (Per Round)

After initial impact:

Severity After-Effect/Per Round Stamina Loss/Spread Chance

Light/–1/10%

Moderate/–2/20%

Heavy/–4/40%

Critical/–6/60%

Dissolution/–10/80%

Spread = moves to adjacent body area unless washed/neutralized.

Neutralization methods:

Alkaline powder

Water flushing (reduces severity by 1–2)

Magical healing (severity reduction varies)

SPECIAL TABLE: ACID SPLASH / SPRAY vs DIRECT APPLICATION

Roll/Contact Type/Modifier

1–3/Splash/Severity –2

4–6/Spray/Severity –1

7–9/Direct container/Severity normal

10–11/Pressed / rubbed in/Severity +2

12/Immersion / submerged/Severity maxed

Slimes and oozes always count as pressed/rubbed in and stick unless scraped off 

HEAD (Helmet) d12

Severity/Effects/Burn/Stam/Morale/AD

1–3/Facial Stinging/Eyes redden; –1 perception/Light/–1/–1/1–2 AD

4–6/Skin Sloughing/Blisters; vision penalty/Moderate/–3/–1/2–3 AD 

7–9/Deep Chemical Burn/Partial blindness/Severe/–5/–2/4 AD 

10–11/Eye/Tissue Melting/Eyes or nose dissolve/Critical/–8/–3/5 AD 

12/Skull-Face Liquefaction/Fatal/Incinerating/–∞/–4/6 AD

NECK (Gorget) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Surface Burn

Pain; redness

Light

–1

0

1 AD

4–6

Tissue Erosion

Breathing pain

Moderate

–2

–1

2 AD

7–9

Deep Burn

Muscle exposed

Severe

–4

–2

3 AD

10–11

Acid Penetration

Airway compromised

Critical

–6

–3

4 AD

12

Throat Liquefaction

Collapse

Incinerating

–∞

–4

5 AD

BACK (Backplate) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Surface Corrosion

Skin red; pain

Light

–1

0

1–2 AD

4–6

Active Corrosion

Severe blistering

Moderate

–3

–1

2–3 AD

7–9

Penetrative Burn

Muscle/tissue eaten

Severe

–5

–2

4–5 AD

10–11

Organ Exposure

Extreme trauma

Critical

–8

–3

6–7 AD

12

Torso Dissolution

Fatal

Incinerating

–∞

–4

8+ AD

Plate that gets “filled” with acid increases severity next round by +2.

TORSO (Chestplate) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Surface Corrosion

Skin red; pain

Light

–1

0

1–2 AD

4–6

Active Corrosion

Severe blistering

Moderate

–3

–1

2–3 AD

7–9

Penetrative Burn

Muscle/tissue eaten

Severe

–5

–2

4–5 AD

10–11

Organ Exposure

Extreme trauma

Critical

–8

–3

6–7 AD

12

Torso Dissolution

Fatal

Incinerating

–∞

–4

8+ AD

Plate that gets “filled” with acid increases severity next round by +2.

GROIN (Codpiece) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Superficial Burn

Movement discomfort

Light

–1

–1

1 AD

4–6

Burning Pain

Tissue damage

Moderate

–2

–2

2 AD

7–9

Deep Corrosion

Collapse risk

Severe

–4

–3

3–4 AD

10–11

Severe Melt

Nerve/organ damage

Critical

–6

–4

5 AD

12

Complete Liquefaction

Fatal

Incinerating

–∞

–5

6 AD

LEGS (Greaves) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Acid Splash

–1 movement

Light

–1

0

1 AD

4–6

Skin Melt

Limping

Moderate

–3

–1

2 AD

7–9

Muscle Dissolution

Leg gives out

Severe

–5

–1

3–4 AD

10–11

Structural Melting

Leg unusable

Critical

–8

–2

5 AD

12

Limb Dissolution

Limb destroyed

Incinerating

–∞

–3

6 AD

ARMS (Vambraces) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Acid Splash

–1 grip

Light

–1

0

1 AD

4–6

Skin Melt

Hand pain

Moderate

–2

–1

2 AD

7–9

Muscle Damage

Drop held object

Severe

–4

–1

3–4 AD

10–11

Deep Melt

Limb unusable

Critical

–6

–2

5 AD

12

Arm Dissolved

Lost

Incinerating

–∞

–3

6 AD

HANDS (Gauntlets) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Finger Burn

–1 precision

Light

–1

0

1–2 AD

4–6

Palm Melt

Drop item

Moderate

–2

–1

2 AD

7–9

Deep Burn

Hand unusable

Severe

–4

–1

3 AD

10–11

Acid Eating Through

Flesh destroyed

Critical

–6

–2

4–5 AD

12

Hand Dissolution

Lost

Incinerating

–∞

–3

6 AD

FEET (Sabatons) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Foot Burn

–1 movement

Light

–1

0

1 AD

4–6

Active Corrosion

Limp

Moderate

–2

0

2 AD

7–9

Severe Melt

Foot unusable

Severe

–4

–1

3–4 AD

10–11

Structural Melt

Can’t stand

Critical

–6

–1

5 AD

12

Foot Dissolved

Lost

Incinerating

–∞

–2

6 AD

WINGS (If armored) d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Wing Burn

–1 flight

Light

–1

0

1 AD

4–6

Melted Membrane

Flight penalty

Moderate

–2

0

2 AD

7–9

Deep Corrosion

No flight

Severe

–4

–1

3 AD

10–11

Wing Melt

Loss of lift

Critical

–6

–1

4–5 AD

12

Wing Dissolved

Destroyed

Incinerating

–∞

–2

6 AD

TAILS d12

d12

Severity

Effects

Burn

Stam

Morale

AD

1–3

Tail Burn

–1 balance

Light

–1

0

1 AD

4–6

Tissue Melt

–2 agility

Moderate

–2

0

2 AD

7–9

Deep Burn

Balance compromised

Severe

–4

–1

3–4 AD

10–11

Corrosive Melt

Tail unusable

Critical

–6

–1

5 AD

12

Tail Dissolved

Lost

Incinerating

–∞

–2

6 AD

Locations

  

ACID / CORROSIVE RULES

Corrosive damage comes from:

  • strong      acids
  • alkalis      / caustics
  • alchemical      solvents
  • rusting      fluids
  • monster      spit / bile
  • magical      dissolution
  • industrial      chemicals
  • cursed      rot-liquids

It uses the same sequence:

  1. Determine      location
  2. Check      coverage and material reaction
  3. Roll      severity d12
  4. Apply      location effects
  5. Apply      secondary effects

  

Universal Corrosive Rules

Corrosive identity

Acid / corrosive damage is about:

  • tissue      dissolution
  • chemical      burns
  • armor      and gear destruction
  • ongoing      damage if not neutralized
  • blindness      risk
  • contamination
  • permanent      scarring and loss of function

At low severity it may only:

  • sting
  • irritate
  • smoke
  • damage      clothing
  • weaken      armor

At high severity it becomes one of the worst damage types in the game.

  

Corrosive type categories

You should not make separate full tables for every acid, but you should define types.

1. Flesh-Eating Acid

  • highly      dangerous to living tissue
  • moderate      to severe to cloth, leather, and some metals
  • common      for monster spit, alchemy, magical acid

2. Metal-Eating Corrosive

  • less      immediately harmful to flesh than strong acids
  • devastating      to armor, weapons, chains, locks, tools
  • ideal      for slimes, rusting monsters, alchemical anti-armor agents

3. Caustic Alkali / Chemical Burn

  • clings,      penetrates, keeps reacting if not washed away
  • dangerous      to flesh and organic materials
  • can      blind, scar, and linger

4. Rust / Rot / Magical Corrosion

  • attacks      material integrity and sometimes living tissue
  • may      do less immediate Vigor damage
  • may      permanently degrade gear very quickly

  

Material interaction

This is the most important part.

Cloth / padding / leather

  • very      vulnerable
  • may      soak and hold acid against skin
  • often      worsens tissue damage

Iron / steel

  • some      acids barely affect it
  • others      ruin it fast
  • magical      corrosion may destroy it quickly

Bronze / brass / copper

  • may      corrode differently depending on acid type

Treated / lacquered / sealed gear

  • may      reduce severity or armor damage

Stone / ceramic / glass

  • may      resist some corrosives better

Bone / chitin / shell armor

  • very      acid-dependent, often vulnerable

  

Suggested corrosive material modifier

Before final severity or before armor damage:

  • Resistant      material: –1 to –3 armor damage
  • Vulnerable      material: +1 to +3 armor damage
  • Absorbent      material trapping acid: severity to flesh +1

This gives you nuance without rewriting tables constantly.

  

Ongoing corrosion

Many acid hits should apply a lingering effect:

Corroding

If not neutralized or washed off:

  • lose 1      additional Vigor at end of next round
  • armor      takes 1 additional durability damage
  • exposed      gear may be damaged

Severe cases may last multiple rounds.

Suggested removal:

  • wash      with lots of water
  • neutralize      chemically
  • remove      contaminated clothing/gear
  • magical      cleansing

  

Armor interaction with acid

Acid is one of the worst types for armor when it actually reacts with the material.

General behavior:

  • low      severity: 0–1 armor damage if resistant, 1–2 if vulnerable
  • medium      severity: 1–3 armor damage
  • high      severity: 3–5 armor damage and possible armor breach
  • if      armor is vulnerable to that corrosive, damage may spike dramatically

Armor breach rule

If corrosive damage reduces armor durability to 0:

  • excess      severity continues directly to flesh
  • trapped      acid under armor may increase final severity by +1

That makes caustic attacks terrifying against sealed or padded armor.

  

Common secondary effects of Corrosive damage

Common results include:

  • Corroding
  • Blinded
  • Disoriented
  • Drop      held item
  • Armor      weakened
  • Gear      destroyed
  • Shock
  • Infection      risk later
  • Permanent      scarring

Bleeding is uncommon. Tissue loss and contamination are more common.

Cutting Injuries

Face

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash


Eyes water; morale –1 briefly


0–1 dmg, reduce by 1 with mask/hood


1


1–4 hours

 

2


Surface chemical sting


Observation –1 briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor facial burn


–1 social checks until cleaned


1 dmg, reduce by 1


1


1 day

 

4


Caustic splash to cheeks/lips


Observation –1; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Eye-area splash


Resolve save or recoil; Observation –2 until treated


2 dmg, reduce by 2


2


1–2 weeks

 

6


Deep chemical burn


Morale –1; speech painful; Corroding


2 dmg, reduce by 2


3


2–4 weeks

 

7


Severe facial corrosion


Shock check; severe scarring likely


3 dmg, reduce by 2


3


1–2 months

 

8


Eye burned / dissolved


One eye ruined; precision ranged at disadvantage


3 dmg, reduce by 2–3


4


Permanent likely

 

9


Major facial dissolution


Collapse check; speaking and seeing impaired


4 dmg, reduce by 2–3


4


Permanent likely

 

10


Catastrophic facial corrosion


Immediate collapse likely


4–5 dmg, reduce by 3


5


Permanent

 

11


Massive facial destruction


Dying without aid


5 dmg, reduce by 3


5


Permanent / fatal likely

 

12


Total facial dissolution


Immediate death risk


5 dmg, reduce by 3


5


Fatal likely

Head

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating scalp splash


Flinch; morale –1 briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface scalp burn


Observation –1 briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor chemical burn


Concentration –1 briefly


1 dmg, reduce by 1


1


1 day

 

4


Corrosive splash under helm edge


Disoriented briefly; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deep scalp/ear burn


Observation –1; ear pain or hearing loss briefly


2 dmg, reduce by 2


2


1–2 weeks

 

6


Chemical burn with fumes


Concentration at disadvantage briefly


2 dmg, reduce by 2


3


2–4 weeks

 

7


Severe cranial corrosion


Shock check; morale –2


3 dmg, reduce by 2


3


1–2 months

 

8


Burning helm / trapped corrosive


Immediate remove/flush action needed


3–4 dmg, reduce by 2


4


Months

 

9


Deep tissue destruction


Collapse check; reactions impaired


4 dmg, reduce by 2–3


4


Permanent likely

 

10


Catastrophic cranial corrosion


Immediate collapse likely


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive head dissolution


Dying without aid


5 dmg, reduce by 3


5


Permanent / fatal likely

 

12


Total cranial destruction


Immediate death risk


5 dmg, reduce by 3


5


Fatal likely

Neck

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating neck splash


Speech uncomfortable briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface burn


Head turning painful


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor throat/neck corrosion


Concentration –1 briefly


1 dmg, reduce by 1


1


1 day

 

4


Caustic burn to neck


Morale –1; Defense –1 briefly


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper chemical burn


Speech impaired; Corroding


2 dmg, reduce by 2


2


1–2 weeks

 

6


Fume and tissue burn


Concentration at disadvantage; coughing if inhaled


2 dmg, reduce by 2


3


2–4 weeks

 

7


Severe neck corrosion


Shock check; movement and speech impaired


3 dmg, reduce by 2


4


1–2 months

 

8


Trapped corrosive under gorget/cloth


Immediate flush/remove action needed


3–4 dmg, reduce by 2


4


Months

 

9


Deep airway/tissue burn


Collapse check from airway distress


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic neck corrosion


Immediate collapse likely


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive throat destruction


Dying without aid


5 dmg, reduce by 3


5


Permanent / fatal likely

 

12


Total neck dissolution


Immediate death risk


5 dmg, reduce by 3


5


Fatal

Back

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash across back


Flinch; discomfort bending


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface back burn


Movement awkward briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive patch


–1 climbing/swimming briefly


1 dmg, reduce by 1


1


1 day

 

4


Chemical splash soaking clothing


Movement –5; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper upper-back burn


–1 attacks using torso rotation


2 dmg, reduce by 2


2


1–2 weeks

 

6


Corrosive into cloak/padding


ongoing tissue damage if not removed


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe upper-back corrosion


Shock check; cannot sprint


3 dmg, reduce by 2


3


1–2 months

 

8


Armor or pack dissolving onto back


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue loss


Collapse check from pain/shock


4 dmg, reduce by 2–3


4


Permanent likely

 

10


Catastrophic upper-body corrosion


Immediate collapse likely


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive back dissolution


Dying without aid


5 dmg, reduce by 3


5


Permanent / fatal likely

 

12


Total back destruction


Immediate death risk


5 dmg, reduce by 3


5


Fatal likely

Torso

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash to chest/gut


Winded briefly; morale –1


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface chemical burn


Stamina –1 briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor torso burn


Pain on twisting/bending


1 dmg, reduce by 1


1


1 day

 

4


Corrosive soaking clothes/padding


–1 attacks from pain; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper torso burn


Stamina saves –1


2 dmg, reduce by 2


2


1–2 weeks

 

6


Severe chest/abdomen corrosion


Cannot Exert next turn unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Deep tissue dissolution


Shock check; morale –2


3 dmg, reduce by 2


4


1–2 months

 

8


Armor/straps/padding melting into body


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Major torso corrosion


Collapse likely; cannot Exert


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic chest/abdomen dissolution


Immediate collapse likely


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive torso destruction


Dying without aid


5 dmg, reduce by 3


5


Permanent / fatal likely

 

12


Total torso dissolution


Immediate death risk


5 dmg, reduce by 3


5


Fatal likely

Legs

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash to leg


Movement –5 briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface chemical burn


No sprint this round


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive patch


Painful movement


1 dmg, reduce by 1


1


1 day

 

4


Soaked cloth/legging burn


Movement –5 for encounter; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper burn


Climbing/sprinting at disadvantage


2 dmg, reduce by 2


2


1–2 weeks

 

6


Acid eating through clothing/greaves


Cannot dash next turn unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe leg corrosion


Shock check; movement halved


3 dmg, reduce by 2


4


1–2 months

 

8


Corroded armor trapping acid


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue loss


Leg function badly impaired


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic leg corrosion


Immediate collapse likely if forced to move


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive limb dissolution


Limb may be lost without aid


5 dmg, reduce by 3


5


Permanent

 

12


Total leg destruction


Limb destroyed / fatal shock risk


5 dmg, reduce by 3


5


Permanent / fatal

Arms

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash to arm


–1 next attack briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface burn


Grip weak briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive patch


Painful use of arm


1 dmg, reduce by 1


1


1 day

 

4


Soaked sleeve burn


–1 attacks with that arm; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper burn


No heavy strikes with that arm


2 dmg, reduce by 2


2


1–2 weeks

 

6


Acid under bracer/sleeve


Drop item on failed Stamina unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe arm corrosion


Shock check; –2 attacks with that arm


3 dmg, reduce by 2


4


1–2 months

 

8


Corroded armor trapping chemical


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue loss


Arm function badly impaired


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic arm corrosion


Arm nearly unusable


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive limb dissolution


Arm may be lost without aid


5 dmg, reduce by 3


5


Permanent

 

12


Total arm destruction


Limb destroyed


5 dmg, reduce by 3


5


Permanent

Hands

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash to fingers


–1 fine manipulation briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface hand burn


Grip weakened briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive injury


Painful handling


1 dmg, reduce by 1


1


1 day

 

4


Palm/fingers soaked


Drop item unless Stamina succeeds


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper hand burn


Fine manipulation at disadvantage


2 dmg, reduce by 2


2


1–2 weeks

 

6


Acid in glove/gauntlet


Grip badly impaired unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe hand corrosion


Shock check; hand use badly impaired


3 dmg, reduce by 2


4


1–2 months

 

8


Corroded glove trapping acid


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue loss


Permanent function loss likely


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic hand corrosion


Hand unusable


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive hand dissolution


Hand may be lost


5 dmg, reduce by 3


5


Permanent

 

12


Total hand destruction


Hand destroyed


5 dmg, reduce by 3


5


Permanent

Feet

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash to foot


Movement –5 briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface burn


No sprint this round


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive injury


Painful stepping


1 dmg, reduce by 1


1


1 day

 

4


Boot/legging soaked


Movement –5 for encounter; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper burn


Tumbling/climbing at disadvantage


2 dmg, reduce by 2


2


1–2 weeks

 

6


Acid in boot/greave


Cannot dash next turn unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe foot corrosion


Shock check; movement halved


3 dmg, reduce by 2


4


1–2 months

 

8


Corroded boot trapping acid


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue loss


Foot function badly impaired


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic foot corrosion


Foot nearly unusable


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive foot dissolution


Foot may be lost


5 dmg, reduce by 3


5


Permanent

 

12


Total foot destruction


Foot destroyed


5 dmg, reduce by 3


5


Permanent

Wings

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash to membrane


Flight awkward briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface burn


–1 aerial maneuver briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive injury


Cannot sharply bank


1 dmg, reduce by 1


1


1 day

 

4


Membrane soaked


Flight speed –5; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper wing burn


Sustained flight difficult


2 dmg, reduce by 2


2


1–2 weeks

 

6


Acid dissolving membrane/feathers


Forced landing likely unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe wing corrosion


Shock check; maneuvering at disadvantage


3 dmg, reduce by 2


4


1–2 months

 

8


Harness/covering traps acid


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue/membrane loss


Wing function badly impaired


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic wing corrosion


Wing nearly unusable


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive wing dissolution


Wing may be lost


5 dmg, reduce by 3


5


Permanent

 

12


Total wing destruction


Wing destroyed


5 dmg, reduce by 3


5


Permanent

Tail

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash


–1 balance briefly


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface burn


No tail attack next turn


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive injury


Balance/tumbling –1 briefly


1 dmg, reduce by 1


1


1 day

 

4


Tail soaked


Tail attacks weakened; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper burn


Tail attacks/balance at disadvantage


2 dmg, reduce by 2


2


1–2 weeks

 

6


Acid dissolving scales/fur/covering


Tail use badly impaired unless cleaned


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Severe tail corrosion


Shock check; tail use halved


3 dmg, reduce by 2


4


1–2 months

 

8


Covering/harness traps acid


Immediate remove/flush action needed


4 dmg, reduce by 2–3


4


Months

 

9


Deep tissue loss


Tail function badly impaired


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic tail corrosion


Tail nearly unusable


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive tail dissolution


Tail may be lost


5 dmg, reduce by 3


5


Permanent

 

12


Total tail destruction


Tail destroyed


5 dmg, reduce by 3


5


Permanent

Groin

      

d12


Unarmored Effect


Negative Effects / Limitations


Armor Damage / Severity Reduction


Vigor Loss


Healing Time

 

1


Irritating splash


Resolve save or recoil


0–1 dmg, reduce by 1


1


1–4 hours

 

2


Surface burn


Movement awkward briefly


1 dmg, reduce by 1


1


4–8 hours

 

3


Minor corrosive injury


Morale –1 for encounter


1 dmg, reduce by 1


1


1 day

 

4


Caustic splash soaking cloth


Movement –5; Corroding possible


1–2 dmg, reduce by 1


2


2–4 days

 

5


Deeper burn


Cannot Exert next turn


2 dmg, reduce by 2


2


1–2 weeks

 

6


Severe soft-tissue corrosion


Resolve at disadvantage briefly


2–3 dmg, reduce by 2


3


2–4 weeks

 

7


Deep dissolution


Shock check; movement halved


3 dmg, reduce by 2


4


1–2 months

 

8


Corroded straps/clothing trapping acid


Immediate flush/remove action needed


4 dmg, reduce by 2–3


4


Months

 

9


Major soft-tissue destruction


Collapse likely


4 dmg, reduce by 2–3


5


Permanent likely

 

10


Catastrophic groin corrosion


Immediate collapse likely


4–5 dmg, reduce by 3


5


Permanent likely

 

11


Massive lower-body dissolution


Dying without aid


5 dmg, reduce by 3


5


Permanent / fatal likely

 

12


Total pelvic soft-tissue destruction


Immediate death risk


5 dmg, reduce by 3


5


Fatal likely

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