The Heroes Bane

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  • Ttrpg Core Rules
    • Skill Engine
    • Vigor and Morale
    • Encumbrance
  • Combat
    • Combat Framework
    • Combat Maneuvers
    • Reaction Maneuvers
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    • Conditions
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    • Blunt Damage Tables
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    • Cold Damage Tables
    • Electric Damage Tables
    • Acid Damage Tables
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    • Madness
    • Diseases and Illness
  • Downtime
    • Downtime
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    • Training
    • Food and Water
    • Recovery
  • Spellbook
    • Spellcrafting
    • Spellbook 1
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    • Compendiums
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    • Character Creation
    • Universal Races
    • Beloran Races
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    • mounts and pets
    • Universal Monsters
    • Beldoran Monsters 1
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    • Home
    • Ttrpg Core Rules
      • Skill Engine
      • Vigor and Morale
      • Encumbrance
    • Combat
      • Combat Framework
      • Combat Maneuvers
      • Reaction Maneuvers
    • Damage Tables
      • Conditions
      • Damage Tables
      • Blunt Damage Tables
      • Cutting Damage Tables
      • Piercing Damage Tables
      • Crushing Damage Tables
      • Fire Damage Tables
      • Cold Damage Tables
      • Electric Damage Tables
      • Acid Damage Tables
      • Toxins and Poisons
      • Madness
      • Diseases and Illness
    • Downtime
      • Downtime
      • Crafting
      • Training
      • Food and Water
      • Recovery
    • Spellbook
      • Spellcrafting
      • Spellbook 1
    • Compendiums
      • Compendiums
    • Character Creation
      • Character Creation
      • Universal Races
      • Beloran Races
      • Backgrounds
      • Feats
      • Flaws
    • Monsters
      • mounts and pets
      • Universal Monsters
      • Beldoran Monsters 1
    • GM Section
      • Npcs
      • Dungeons
      • Worldbuilding
      • Other
    • Beldora

The Heroes Bane

The Heroes BaneThe Heroes BaneThe Heroes Bane

Signed in as:

filler@godaddy.com

  • Home
  • Ttrpg Core Rules
    • Skill Engine
    • Vigor and Morale
    • Encumbrance
  • Combat
    • Combat Framework
    • Combat Maneuvers
    • Reaction Maneuvers
  • Damage Tables
    • Conditions
    • Damage Tables
    • Blunt Damage Tables
    • Cutting Damage Tables
    • Piercing Damage Tables
    • Crushing Damage Tables
    • Fire Damage Tables
    • Cold Damage Tables
    • Electric Damage Tables
    • Acid Damage Tables
    • Toxins and Poisons
    • Madness
    • Diseases and Illness
  • Downtime
    • Downtime
    • Crafting
    • Training
    • Food and Water
    • Recovery
  • Spellbook
    • Spellcrafting
    • Spellbook 1
  • Compendiums
    • Compendiums
  • Character Creation
    • Character Creation
    • Universal Races
    • Beloran Races
    • Backgrounds
    • Feats
    • Flaws
  • Monsters
    • mounts and pets
    • Universal Monsters
    • Beldoran Monsters 1
  • GM Section
    • Npcs
    • Dungeons
    • Worldbuilding
    • Other
  • Beldora

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Encumbrance System

Encumbrance represents how much gear a character can manage without loss of mobility, endurance, or combat effectiveness.

This system uses slots instead of weight. Slots represent bulk, balance, accessibility, and fatigue rather than exact mass.

Base Carry Capacity

A standard humanoid character has 20 Base Slots. 5 Slots are called ready slots.

These slots represent:

Worn clothing and armor

Readily accessible weapons

Normal carried equipment

Filling these slots imposes no penalties.


Characters can set 5 item slots for quick access. These will take 1 action to access and use. Hands hold one item slot each. All other slots cannot be accessed easily and may be in bags. These storage slots can be accessed outside of combat. 

Ready Slots

Ready slots are the first 5 slots in an inventory and can be accessed as free actions. The rest of the slots in an inventory take 3 actions to retrive in combat, or 5 actions in a bag or container in combat.

Packcraft

Training in Packcraft allows for additional slots equal to the mastery level and prevents levels of burden.

 Packcraft also adds more Ready slots, 2 per training level Novice and above.

Encumbrance Slots

Any gear carried beyond the first 20 slots counts as Encumbrance Slots.

Encumbrance Slots represent:

Overloaded packs

Excess weapons

Heavy treasure

Awkward or poorly balanced gear

Encumbrance penalties begin once Encumbrance Slots are in use.

Encumbrance Thresholds

Encumbrance penalties are based on total filled slots.


Total Slots Filled

Encumbrance State

Effects


0–20

Unburdened

No penalties


21–23

Burdened

–10 ft movement, –1 to Stamina saves

Proficiency in packcraft ignores these penalties.


24–26

Heavy Load

–20 ft movement, disadvantage on Reflex saves

Expertise in Packcraft ignores these penalties


27–30+

Overloaded

Disadvantage on combat actions, cannot Exert.

Mastery in Packcraft ignores these penalties, up to 50 slots.

Containers and Extra Carry

Containers allow characters to use Encumbrance Slots, not avoid them.

Container/Slots Gained/Notes



Backpack

+4 slots


Large Backpack

+6 slots

Bulky


Belt Pouches

+1–2 slots

Quick access


Bandolier

+1 slot

Light items only


Weapon Sheath

1 weapon

Hip or back


Saddlebags

+6–10 slots

Mount only


Dropped containers immediately remove their Encumbrance Slots and any items in them.

Item Slot Guidelines

Item Type/Slot Cost


Helmet/1


Cloak

1


Light armor

2–3


Heavy armor

4–6


One-handed weapon

1


Two-handed weapon

2


Shield

1


Small items

2 per 1 slot 


Tiny items

4 per 1 slot


Large item

2–4



Coin and Valuables

20 coins = 1 slot

Gems and bars vary by size

Large sums quickly create Encumbrance

Visible wealth increases the risk of theft and ambush.

Dropping Gear

Dropping packs or loose equipment:

Is a free or minor action (GM discretion)

Immediately removes Encumbrance Slots

Leaves gear exposed to loss or damage

This is often the correct tactical decision.

Size Modifiers

Creature Size/Base Slots


Tiny

10


Small

16


Medium

20


Large

30


Huge

40+


Encumbrance thresholds scale with Base Slots.

Camps, Mounts, and Storage

Camps and bases have effectively unlimited slots

Mounts use the same system, with increased Base Slots

Secure storage prevents encumbrance and theft

Unsecured storage may be compromised by the environment or enemies

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