The Heroes Bane

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    • Ttrpg Core Rules
      • Skill Engine
      • Vigor and Morale
      • Encumbrance
    • Combat
      • Combat Framework
      • Combat Maneuvers
      • Reaction Maneuvers
    • Damage Tables
      • Conditions
      • Damage Tables
      • Blunt Damage Tables
      • Cutting Damage Tables
      • Piercing Damage Tables
      • Crushing Damage Tables
      • Fire Damage Tables
      • Cold Damage Tables
      • Electric Damage Tables
      • Acid Damage Tables
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      • Madness
      • Diseases and Illness
    • Downtime
      • Downtime
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      • Food and Water
      • Recovery
    • Spellbook
      • Spellcrafting
      • Spellbook 1
    • Compendiums
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    • Beldora

The Heroes Bane

The Heroes BaneThe Heroes BaneThe Heroes Bane

Signed in as:

filler@godaddy.com

  • Home
  • Ttrpg Core Rules
    • Skill Engine
    • Vigor and Morale
    • Encumbrance
  • Combat
    • Combat Framework
    • Combat Maneuvers
    • Reaction Maneuvers
  • Damage Tables
    • Conditions
    • Damage Tables
    • Blunt Damage Tables
    • Cutting Damage Tables
    • Piercing Damage Tables
    • Crushing Damage Tables
    • Fire Damage Tables
    • Cold Damage Tables
    • Electric Damage Tables
    • Acid Damage Tables
    • Toxins and Poisons
    • Madness
    • Diseases and Illness
  • Downtime
    • Downtime
    • Crafting
    • Training
    • Food and Water
    • Recovery
  • Spellbook
    • Spellcrafting
    • Spellbook 1
  • Compendiums
    • Compendiums
  • Character Creation
    • Character Creation
    • Universal Races
    • Beloran Races
    • Backgrounds
    • Feats
    • Flaws
  • Monsters
    • mounts and pets
    • Universal Monsters
    • Beldoran Monsters 1
  • GM Section
    • GM’s guide
    • Npcs
    • Dungeons
    • Worldbuilding
    • Other
  • Beldora

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Psychological Injuries

Experience the Adventure with The Heroes Bane!

  

d12 PSYCHOLOGICAL DAMAGE TABLES

A. FEAR / PANIC (d12)

  

d12


Effect


Morale Loss


Notes

 

1–3


Startled


–0


Flinch only

 

4–5


Jolt


–1


–1 next action

 

6–7


Fear Spike


–2


Stumble

 

8–9


Panic


–3


Must flee or freeze

 

10–11


Terror


–4


Drop held items

 

12


Mind-Shattering Fear


–5


Collapse, possible unconsciousness

  

B. HORROR / DISGUST / UNCANNY (d12)

  

d12


Effect


Morale Loss


Notes

 

1–3


Queasy


–1


Mild nausea

 

4–5


Disturbed


–2


–1 focus

 

6–7


Horrified


–3


–2 all saves

 

8–9


Sickened


–4


Possible vomiting

 

10–11


Traumatized


–5


Cannot act for 1d3 rounds

 

12


Psychically Wounded


–6


Long-term phobia

  

C. TRAUMA (Death, torture, helplessness)

  

d12


Effect


Morale Loss


Duration

 

1–3


Shaken


–1


Moment

 

4–5


Fractured


–2


Minutes

 

6–7


Wounded


–3


Hours

 

8–9


Mind Scarred


–4


Days

 

10–11


PTSD Event


–5


Weeks

 

12


Soulbreak


–6


Permanent unless treated

  

D. CHRONIC STRESS / ANXIETY (d12 over DAY or HOUR depending)

  

d12


Effect


Morale Loss


Notes

 

1–3


Mild Stress


–1


Tired

 

4–5


Friction


–1


Irritable

 

6–7


Mental Wear


–2


–1 to all saves

 

8–9


Segmental Breakdown


–3


Fatigue interacts

 

10–11


Exhausted Nervous System


–4


Panic more likely

 

12


Burnout


–5


Collapse; breakdown

  

E. SUPERNATURAL PSYCHIC DAMAGE

  

d12


Effect


Morale


Notes

 

1–3


Discomfort


–1


Strange feelings

 

4–5


Headache


–2


–1 focus

 

6–7


Soul Pressure


–3


–2 awareness

 

8–9


Psychic Scream


–4


Blood from nose

 

10–11


Mind Tear


–5


Lose control of action

 

12


Sanity Collapse


–6


Hallucinations; existential terror

The Heroes Bane

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