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    • Ttrpg Core Rules
      • Skill Engine
      • Vigor and Morale
      • Encumbrance
    • Combat
      • Combat Framework
      • Combat Maneuvers
      • Reaction Maneuvers
    • Damage Tables
      • Conditions
      • Damage Tables
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    • Beldora

The Heroes Bane

The Heroes BaneThe Heroes BaneThe Heroes Bane

Signed in as:

filler@godaddy.com

  • Home
  • Ttrpg Core Rules
    • Skill Engine
    • Vigor and Morale
    • Encumbrance
  • Combat
    • Combat Framework
    • Combat Maneuvers
    • Reaction Maneuvers
  • Damage Tables
    • Conditions
    • Damage Tables
    • Blunt Damage Tables
    • Cutting Damage Tables
    • Piercing Damage Tables
    • Crushing Damage Tables
    • Fire Damage Tables
    • Cold Damage Tables
    • Electric Damage Tables
    • Acid Damage Tables
    • Toxins and Poisons
    • Madness
    • Diseases and Illness
  • Downtime
    • Downtime
    • Crafting
    • Training
    • Food and Water
    • Recovery
  • Spellbook
    • Spellcrafting
    • Spellbook 1
  • Compendiums
    • Compendiums
  • Character Creation
    • Character Creation
    • Universal Races
    • Beloran Races
    • Backgrounds
    • Feats
    • Flaws
  • Monsters
    • mounts and pets
    • Universal Monsters
    • Beldoran Monsters 1
  • GM Section
    • GM’s guide
    • Npcs
    • Dungeons
    • Worldbuilding
    • Other
  • Beldora

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REACTION MANEUVERS

 Reactions are maneuvers that can be taken not on a characters turn and allow more creative combat plays. 

Defensive Reactions

Dodge

Skill: Defense or Tumbling
Opposed: Enemy Attack Roll

Effect:
You shift your body or stance to evade the attack.

Success: Attack misses.
Failure: Attack resolves normally.

Special: If using Tumbling, you may move 5 ft.

Block

Skill: Shield Combat
Opposed: Attack Roll

Requirement: Shield equipped

Effect:
Intercept the attack with your shield.

Success: Reduce damage or armor damage by half.
Success by 5+: Negate damage entirely.

Shield loses 1 durability on heavy blows.

Parry

Skill: Melee Combat
Opposed: Attack Roll

Requirement: Melee weapon ready

Effect:
Deflect the incoming strike.

Success: Attack damage reduced.
Success by 5+: Attack is fully deflected.

This maneuver can trigger Riposte.

Slip

Skill: Tumbling
Opposed: Attack Roll

Effect:
Avoid the strike with a quick movement.

Success: Attack misses and you move 5 ft.    

Duck

Skill: Defense
Opposed: Ranged Attack

Effect:
Drop or shift position to avoid projectiles.

Success: Attack misses.

Cover may provide additional advantage.

Roll Away

Skill: Tumbling
DC: 12

Trigger: Melee attack against you

Effect:
Roll away from the attack.

Move 10 ft and avoid the attack.

Failure: Attack resolves normally.

Brace Impact

Skill: Endurance
DC: 10

Trigger: Heavy strike or large creature attack

Effect:
Reduce vigor damage by half.

If wearing armor, armor damage is also reduced.

Brace Against Charge

Skill: Endurance or Defense
DC: 12

Trigger: Enemy Charge

Effect:
Negate bonus damage from charge.

If using a braced weapon (like spear), attacker may take damage.

Counterattack Reactions

Riposte

Skill: Melee Combat
Trigger: Successful Parry

Effect:
Immediately make a melee attack.

Attack gains +1 bonus.

Counterstrike

Skill: Melee Combat

Trigger: Enemy attack misses you.

Effect:
Immediately attack the enemy.

This attack suffers –1 accuracy.

Perfect Parry

Skill: Melee Combat
Requirement: Expert
DC: 16

Trigger: Enemy attack

Effect:
Attack is completely negated.

May immediately perform Riposte.

Instant Counter

Skill: Melee Combat
Requirement: Expert
DC: 16

Trigger: Enemy begins attack.

Effect:
Interrupt the attack with your own strike.

If successful, enemy attack fails.

Redirect Blow

Skill: Defense
Requirement: Expert
DC: 18

Trigger: Successful Parry or Block

Effect:
Enemy attack strikes another adjacent creature. 

Guard Break Counter

Skill: Melee Combat

Trigger: Enemy fails Break Guard or Heavy Strike.

Effect:
Immediately make a counterattack.

Movement Reactions

Sidestep

Skill: Tumbling
DC: 10

Trigger: Enemy melee attack

Effect:
Move 5 ft to an adjacent space.

Attack suffers disadvantage.

Retreat

Skill: Tumbling
DC: 10

Trigger: Enemy moves into melee range.

Effect:
Move 10 ft away without provoking attack.

Intercept

Skill: Tactics
DC: 12

Trigger: Enemy moving past you

Effect:
Move into their path.

Enemy must stop movement or contest your position.

Cut Off

Skill: Tactics
Opposed: Tumbling

Trigger: Enemy attempts to disengage.

Effect:
Prevent enemy escape.

Enemy remains engaged.

Step Through

Skill: Tumbling
Requirement: Expert
DC: 16

Trigger: Enemy attack

Effect:
Move through the enemy’s guard and appear behind them.

Next attack gains advantage.

Evade

Skill: Tumbling
Opposed: Attack

Effect:
Avoid attack while shifting position.

Move 5 ft. 

Tactical Reactions

Guard Ally

Skill: Shield Combat or Defense
Opposed: Attack

Trigger: Ally within 5 ft is attacked.

Effect:
You take the attack instead.

You may block or parry normally.

Cover Ally

Skill: Shield Combat or Defense
Opposed: Attack

Effect:
Reduce damage taken by ally.

Shield absorbs part of the damage.     

Warning Call

Skill: Leadership or Speechcraft
DC: 10

Trigger: Ally targeted by attack.

Effect:
Ally gains +2 Defense against the attack.

Seize Moment

Skill: Perception
DC: 12

Trigger: Enemy fails maneuver or attack.

Effect:
Gain immediate reaction attack.

Exploit Opening

Skill: Tactics
DC: 12

Trigger: Enemy fails defense.

Effect:
Ally gains +2 to next attack.

Catch Opening

Skill: Perception
DC: 12

Trigger: Enemy critical fail.

Effect:
Gain free attack or maneuver. 

Break Momentum

Skill: Grappling
Opposed: Grappling

Trigger: Enemy charging or rushing past you.

Effect:
Stop enemy movement.

Enemy may fall prone.

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