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filler@godaddy.com
Signed in as:
filler@godaddy.com
Reactions are maneuvers that can be taken not on a characters turn and allow more creative combat plays.
Skill: Defense or Tumbling
Opposed: Enemy Attack Roll
Effect:
You shift your body or stance to evade the attack.
Success: Attack misses.
Failure: Attack resolves normally.
Special: If using Tumbling, you may move 5 ft.
Skill: Shield Combat
Opposed: Attack Roll
Requirement: Shield equipped
Effect:
Intercept the attack with your shield.
Success: Reduce damage or armor damage by half.
Success by 5+: Negate damage entirely.
Shield loses 1 durability on heavy blows.
Skill: Melee Combat
Opposed: Attack Roll
Requirement: Melee weapon ready
Effect:
Deflect the incoming strike.
Success: Attack damage reduced.
Success by 5+: Attack is fully deflected.
This maneuver can trigger Riposte.
Skill: Tumbling
Opposed: Attack Roll
Effect:
Avoid the strike with a quick movement.
Success: Attack misses and you move 5 ft.
Skill: Defense
Opposed: Ranged Attack
Effect:
Drop or shift position to avoid projectiles.
Success: Attack misses.
Cover may provide additional advantage.
Skill: Tumbling
DC: 12
Trigger: Melee attack against you
Effect:
Roll away from the attack.
Move 10 ft and avoid the attack.
Failure: Attack resolves normally.
Skill: Endurance
DC: 10
Trigger: Heavy strike or large creature attack
Effect:
Reduce vigor damage by half.
If wearing armor, armor damage is also reduced.
Skill: Endurance or Defense
DC: 12
Trigger: Enemy Charge
Effect:
Negate bonus damage from charge.
If using a braced weapon (like spear), attacker may take damage.
Skill: Melee Combat
Trigger: Successful Parry
Effect:
Immediately make a melee attack.
Attack gains +1 bonus.
Skill: Melee Combat
Trigger: Enemy attack misses you.
Effect:
Immediately attack the enemy.
This attack suffers –1 accuracy.
Skill: Melee Combat
Requirement: Expert
DC: 16
Trigger: Enemy attack
Effect:
Attack is completely negated.
May immediately perform Riposte.
Skill: Melee Combat
Requirement: Expert
DC: 16
Trigger: Enemy begins attack.
Effect:
Interrupt the attack with your own strike.
If successful, enemy attack fails.
Skill: Defense
Requirement: Expert
DC: 18
Trigger: Successful Parry or Block
Effect:
Enemy attack strikes another adjacent creature.
Skill: Melee Combat
Trigger: Enemy fails Break Guard or Heavy Strike.
Effect:
Immediately make a counterattack.
Skill: Tumbling
DC: 10
Trigger: Enemy melee attack
Effect:
Move 5 ft to an adjacent space.
Attack suffers disadvantage.
Skill: Tumbling
DC: 10
Trigger: Enemy moves into melee range.
Effect:
Move 10 ft away without provoking attack.
Skill: Tactics
DC: 12
Trigger: Enemy moving past you
Effect:
Move into their path.
Enemy must stop movement or contest your position.
Skill: Tactics
Opposed: Tumbling
Trigger: Enemy attempts to disengage.
Effect:
Prevent enemy escape.
Enemy remains engaged.
Skill: Tumbling
Requirement: Expert
DC: 16
Trigger: Enemy attack
Effect:
Move through the enemy’s guard and appear behind them.
Next attack gains advantage.
Skill: Tumbling
Opposed: Attack
Effect:
Avoid attack while shifting position.
Move 5 ft.
Skill: Shield Combat or Defense
Opposed: Attack
Trigger: Ally within 5 ft is attacked.
Effect:
You take the attack instead.
You may block or parry normally.
Skill: Shield Combat or Defense
Opposed: Attack
Effect:
Reduce damage taken by ally.
Shield absorbs part of the damage.
Skill: Leadership or Speechcraft
DC: 10
Trigger: Ally targeted by attack.
Effect:
Ally gains +2 Defense against the attack.
Skill: Perception
DC: 12
Trigger: Enemy fails maneuver or attack.
Effect:
Gain immediate reaction attack.
Skill: Tactics
DC: 12
Trigger: Enemy fails defense.
Effect:
Ally gains +2 to next attack.
Skill: Perception
DC: 12
Trigger: Enemy critical fail.
Effect:
Gain free attack or maneuver.
Skill: Grappling
Opposed: Grappling
Trigger: Enemy charging or rushing past you.
Effect:
Stop enemy movement.
Enemy may fall prone.